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 American Football  bet365  
American Football
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Spielregeln

Includes NFL, NCAA College Football, WLAF, CFL and Arena Football.

At least 55 minutes of play must elapse for bets to have action, unless otherwise specified.

Overtime counts for all bets unless otherwise specified.

Abandoned or postponed matches are void unless rearranged and played in the same 'American Football week' (Monday - Monday Pacific time), except for those bets that have already been determined at the time of abandonment or postponement.

All results as per the official governing bodies - the official Game Book provided at www.nfl.com, at www.ncaa.org, at www.nfleurope.com, at www.cfl.ca, and at www.arenafootball.com.

General types of wager

Point spreads and totals may be offered on the 1st, 2nd, 3rd or 4th quarters, the 1st or 2nd half, or the whole game. A Money line or Buying / Selling points is usually only offered on full Game wagers. Full Game bets on these types of general wagers include any overtime.

'Push' result - Stakes on straight/single bets are returned, and in parlays/multiples the selection is treated as a non-runner, and the bet will be settled on the remaining selections.

Point spread

A point spread wager is a bet on a team to win the game with handicaps applied. To even the match for betting purposes, the favorite gives the underdog a points start. A favorite is indicated by a minus points handicap and the underdog by plus points. At the end of the relevant period of play, the relevant handicap is added to, or subtracted from the selected teams' score to determine the point spread result. Where teams are deemed to be evenly matched, no point spread is applied; this is called a 'pick' game. When scores are level after accounting for any handicap the result is a 'push'.

Game totals

A total line is offered on the predicted total number of points scored. Prices are offered for the actual score to be over or under this quote. The total result is the combined total points for both teams at the end of the relevant period of play. When the combined scores of both teams equals the totals line exactly then the result is a 'push'.

Buying points

Points can be bought only on point spreads and totals to move the spread or total to your advantage. The amount you have to risk in order to win the same amount originally quoted will increase. The amount of this increase will vary depending on how many points are bought. Push rules apply.

Selling points

Points can be sold only on sides and totals to move the spread or total to your disadvantage. The amount you have to risk in order to win the same amount originally quoted will decrease. The amount of this decrease will vary depending on how many points are sold. Push rules apply.

Money line

Both teams are priced to win the full game with no handicaps applied. When wagering on the money line your team must win the game on the field in order for you to win your bet. For settlement purposes overtime counts.

Game wagers

At least 55 minutes of play must elapse for game bets to have action.

Quarter/1st half wagers

The relevant quarter or half must be completed for bets to have action. The 4th quarter does not include overtime.

2nd half wagers

The 2nd half must have 5 minutes or less remaining for bets to have action.

In-Game wagers

Normal US football game rules apply for spread/total/moneyline bets. If a game spread/ total/moneyline is quoted, it is for the whole game including any overtime played. All bets are action for prop bets such as 'team to score next' and 'next scoring play is'. Please note, as with all in-running betting markets, the market may be closed at any time.

Point spread in-running

This market is offered on selected games with point spread lines available and updated whilst the game is running. The spread quoted is for the whole game including overtime if played. At the end of the game the point spread taken in-running is applied to the team score to determine the point spread in-running result. Push rules apply.

Game total in-running

This market is offered on selected games with game total lines available and updated whilst the game is running. The total quoted is for the whole game including overtime if played, and the result is the combined total points for both teams. Push rules apply.

Teasers

In the case of any of the selections resulting in a tie the selection will be treated as a 'push' and the teaser will reduce to a parlay on all the remaining selections, i.e. a 4 team teaser with 1 tie will revert to a 3 team teaser on the 3 remaining selections, a 2 team teaser with 1 tie will revert to a single wager on the remaining selection, in all cases at the odds taken at the time the wager was placed.

Game props

Propositions or 'props' are additional betting opportunities offered on the game. They can cover a wide range of results and occurrences within the game e.g. total offensive yards, total first downs, longest scoring play, time of first score etc.

Any special game proposition bets offered are accepted single bets only, unless specified otherwise. For example, the following props are allowed in parlays - winning margins, double result, highest scoring quarter and first scoring play of the game is.

Overtime counts for all proposition bets unless specifically stated otherwise. For example, overtime does not count for double result, highest scoring quarter of the game, and half with most points.

The period of play necessary for bets to have action may vary from prop to prop. Customers are advised to liaise with Customer Services if necessary.

'Team to score first'. At least 55 minutes of game play must have elapsed for bets to have action, unless a team has already scored at the time the game was suspended.

'Team to score last'. At least 55 minutes of game play must have elapsed for bets to have action.

'A score in the final 2 minutes of the 1st half'. The 1st half must be completed for bets to have action, unless either team has already scored in the final 2 minutes of the 1st half at the time the game was suspended.

'Who will score first in 2nd half'. At least 55 minutes of game play must have elapsed for bets to have action, unless a team has already scored in the 2nd half at the time the game was suspended. If the 2nd half produces 0 (zero) game points then all bets are void.

'A score in the final 3 minutes 30 seconds of the 2nd half'. At least 60 minutes of game play must have elapsed for bets to have action, unless either team has already scored in the final 3 minutes 30 seconds of the 2nd half at the time the game was suspended.

'Will either team score 3 unanswered times'. Forecast whether either team will score 3 unanswered times during the game. A 'score' excludes any PAT's (point after touchdown or 2 point conversions). At least 55 minutes of game play must have elapsed for bets to have action, unless either team has already scored 3 unanswered times at the time the game was suspended.

'Double result'. Correctly forecast both the result of the game at half time and the result of the game at the end of the 2nd half (i.e. 1st and 2nd half scores added together). At least 55 minutes of game play must have elapsed for bets to have action. Overtime does not count.

'Winning margin'. A market offered on a game to predict the winning team and the margin of victory. At least 55 minutes of game play must have elapsed for bets to have action.

'Highest scoring quarter'. A market offered on which quarter of the game will produce the highest score. In the event of a tie, dead-heat rules apply. At least 60 minutes of game play must have elapsed for bets to have action. Overtime does not count. Dead-heat rule applies.

'First scoring play'. A market offered on which team will record the first score of the game and what the play will be. At least 55 minutes of game play must have elapsed for bets to have action, unless a team has already scored at the time the game was suspended.

'Team totals'. At least 55 minutes of game play must have elapsed for bets to have action, unless a team's total has already gone 'over' the number quoted.

'Shortest touchdown scored'. At least 55 minutes of game play must have elapsed for bets to have action, unless a touchdown has already been scored that was 'under' the number quoted.

'Longest field goal of game'. At least 55 minutes of game play must have elapsed for bets to have action, unless a field goal has already been scored that was 'over' the number quoted.

'Longest touchdown of game'. At least 55 minutes of game play must have elapsed for bets to have action, unless a touchdown has already been scored that was 'over' the number.

'Time of first score'. At least 55 minutes of game play must have elapsed for bets to have action, unless a team has already scored.

'Half with most points'. At least 55 minutes of game play must have elapsed for bets to have action. Overtime does not count.

The following additional game props will require at least 55 minutes of game play for bets to have action and include overtime if played (regardless of whether or not the prop has gone over or under the number quoted before 55 minutes has been played):

Total plays, total offensive yards, total first downs, total rushing yards, total rushing attempts, total passing yards (gross), total pass attempts, total pass completions, total sacks, total turnovers, total penalties, total punts, total field goals made, team to score longest touchdown, team to score longest field goal.

Player props/match-ups/performances

Overtime counts for all 'player' bets unless specifically stated otherwise. All prop bets are accepted single bets only, unless stated otherwise.

Player props/performances are action if player competes in one 'down'. Player match-ups are action if both players compete in one 'down'. Wagering is available on the performance of a named player in a variety of achievements e.g. pass yards, rush yards, receptions, tackles & assists. Individual players' performances are matched for betting purposes in a player match-up. Handicaps may be used, and are applied to each player's actual score to determine the result. Push rules apply.

Quarterback props are based on 'gross passing' yards gained.

'First touchdown scorer'. Forecast the name of the scorer of the first touchdown in the game, or whether no touchdown will be scored. The 'field' refers to any player not specifically listed. Players must be active (as per the official NFL Game Book) for bets to have action. At least 55 minutes of game play must have elapsed for bets to have action, unless a touchdown has already been scored at the time the game was suspended.

'Touchdown shirt numbers'. If no touchdown scored then all bets are no action.

Weekly props

These are betting propositions offered across games played in the same week. They can cover a range of results and occurrences across multiple games e.g. total points scored, total punts, field goals made, which quarterback will throw for most yards.

Overtime counts for all proposition bets/match-ups unless specifically stated otherwise. All prop bets are accepted single bets only, unless stated otherwise.

'Mythical matches'. Mythical matches are imaginary games pairing teams across the weekly schedule for betting purposes. The teams' total points scores in their actual games are matched to give an imaginary result. Handicaps are applied to each team's score to determine the mythical match result. Push rules apply. At least 55 minutes of play must have elapsed in both teams games for bets to have action.

'Divisional' and 'Conference' points match-ups. At least 55 minutes of play must have elapsed in all relevant games for bets to have action.

'Player groups'. All players in group must be on active list (as per the official NFL Game Book) for bets to have action.

Season props

All season props are based on the regular season matches only.

Propositions or 'props' are additional betting opportunities offered on the season. They can cover a wide range of results and occurrences over the length of the season e.g. total regular season wins per team, total regular season rush yards, which quarterback will throw for most yards, etc.

Players stats. stand, irrespective of any trades during the regular season.

All quarterbacks quoted must pass for at least 1500 yds for action. All running backs quoted must rush for at least 500 yds for action. All wide receivers quoted must receive for at least 500 yds for action.

Futures/season bets

NFL regular season wins and match-ups are based on teams completing all 16 regular season games.

AFC/NFC Conference winners are determined by the teams progressing to the Superbowl.

NFL Divisional winners are determined by games won during regular season (NFL tie break rules apply), based on teams completing all 16 games.

NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified.

Outright betting

Prices are offered on teams or players to be the outright winners of a given tournament or competition. For example the Super Bowl is the outright tournament in NFL. The Super Bowl Final winners are the outright tournament winners. Prices are offered for each team participating.

Conference/division betting

Teams participating in an outright tournament may be grouped in conferences and/or divisions. For example NFL is grouped into 2 conferences (American Football Conference and National Football Conference), each containing 4 divisions (North, East, West and South). Prices are offered for each participating team to win their respective division and conference.

Conference spread

For each conference, individual team scores are combined to give a 'conference total'. These two totals are matched to give a conference 'result'. For betting purposes handicaps are applied to each conference score to determine the conference spread result. Push rules apply.

Conference totals

A total points quote is offered for each conference, predicting the combined points score of every individual team total belonging to each conference. Lines are offered for the actual combined score to be over or under this quote. Push rules apply.

Division spreads

For each division, individual team scores are combined to give a 'division total'. Individual divisions are then matched to give a division 'result'. For betting purposes handicaps are applied to each division score to determine the division spread result. Push rules apply.

Division totals

A total points quote is offered for each division, predicting the combined points score of every individual team total belonging to that division. Lines are offered for the actual combined score to be over or under this quote. Push rules apply.



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